🛠️ Devlog – Blue’s Adventure



Blue’s Adventure was my second time building a full game on my own, and while it’s small, it taught me a lot. Here’s a breakdown of what went right, what didn’t, and what I picked up along the way.
✅ What Went Right
🎮 Core Mechanics Felt Good The box-pushing and button-activation mechanics ended up feeling solid and intuitive. Even with minimal controls, the levels had just enough complexity to be fun without overwhelming.
🎨 Visual Simplicity Worked Keeping the art simple and clean (Blue, boxes, cats) helped me finish the game without getting bogged down in asset creation. The pixel look gave it charm without requiring advanced animations.
🔄 Quick Iteration I built small levels and tested constantly. This helped me find bugs early and tweak puzzles quickly before they got too complex to fix easily.
❌ What Went Wrong
😾 Enemy Behavior Was Tricky The cats were supposed to patrol in interesting ways, but they ended up kind of dumb or buggy. Getting them to feel like a real threat — without making them unfair — took more time than expected and still isn’t perfect.
⏱️ Time Management I underestimated how long it would take to polish things. I ended up rushing the last few levels, and it shows. If I’d scoped one or two levels smaller, the final product would’ve felt tighter.
📜 No Tutorial or Guidance Players are dropped in without much explanation. A few players got confused about what to do with boxes or why a button wasn’t working. I’ll definitely add a quick intro or tooltips next time.
💡 What I Learned
-
Start smaller than you think you need to — finishing something tiny is way better than not finishing something ambitious.
-
Good puzzle design isn’t just about clever mechanics — it’s about clear communication.
-
Testing with real people is so important. Things that felt obvious to me weren’t always clear to players.
-
Even simple enemy AI can eat up a lot of time. Reuse and modify rather than reinvent every system.
🎯 Next Steps
I’m proud of how far I got — and if people like it, I’d love to build more levels or even revisit Red & Blue with more polish. For now, I’m going to rest, play other jam games, and jot down ideas for the next project.
Thanks for playing
Files
Blue's Adventure
A broken world. And a puzzle-packed journey full of boxes, buttons… and cats.
Status | Prototype |
Author | Jellrun |
Genre | Platformer, Adventure |
Tags | 2D, Pixel Art, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.